home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 30
/
Amiga Format AFCD30 (Sep 1998, Issue 114).iso
/
-screenplay-
/
otherstuff
/
doom_wads
/
dirtyharry
/
drtyhary.deh
< prev
next >
Wrap
Text File
|
1998-06-26
|
5KB
|
403 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
Thing 1 (Player)
Hit points = 500
Thing 12 (Imp)
First moving frame = 209
Injury frame = 488
Close attack frame = 485
Death frame = 775
Thing 13 (Demon)
Injury frame = 540
Exploding frame = 770
Thing 14 (Spectre)
Exploding frame = 770
Thing 31 (Barrel)
Bits = 67108870
Thing 32 (Imp Fireball)
Bits = 67175952
Thing 34 (Rocket (in air))
Missile damage = 75
Thing 35 (Plasma Bullet)
Missile damage = 10
Thing 36 (BFG Shot)
Missile damage = 200
Bits = 134284816
Thing 64 (Trooper)
ID # = 41
Initial frame = 174
Hit points = 40
First moving frame = 176
Alert sound = 36
Attack sound = 1
Injury frame = 187
Pain chance = 200
Pain sound = 27
Far attack frame = 184
Death frame = 763
Exploding frame = 763
Death sound = 59
Speed = 15
Height = 3670016
Mass = 50
Action sound = 75
Bits = 4476934
Respawn frame = 203
Thing 89 (Ammo Clip)
ID # = 2007
Initial frame = 870
Width = 1310720
Bits = 1
Frame 5
Duration = 2
Frame 6
Duration = 2
Frame 7
Duration = 2
Frame 8
Duration = 2
Frame 9
Duration = 3
Frame 10
Sprite subnumber = 5
Duration = 2
Frame 11
Sprite subnumber = 5
Duration = 2
Frame 12
Sprite subnumber = 5
Duration = 2
Frame 13
Sprite subnumber = 5
Duration = 2
Frame 14
Sprite subnumber = 6
Duration = 1
Frame 15
Sprite subnumber = 7
Duration = 1
Frame 16
Sprite subnumber = 5
Duration = 2
Frame 17
Sprite subnumber = 32769
Duration = 1
Frame 21
Duration = 1
Frame 22
Duration = 2
Frame 24
Duration = 2
Frame 25
Duration = 1
Frame 26
Duration = 1
Frame 27
Duration = 1
Frame 28
Duration = 1
Frame 29
Duration = 1
Frame 30
Duration = 2
Frame 31
Duration = 2
Frame 52
Duration = 1
Frame 53
Duration = 1
Frame 55
Duration = 3
Frame 56
Duration = 3
Frame 60
Duration = 5
Frame 61
Duration = 25
Frame 67
Duration = 1
Next frame = 67
Frame 68
Duration = 1
Next frame = 68
Frame 71
Duration = 5
Frame 72
Duration = 5
Frame 73
Duration = 10
Frame 77
Duration = 1
Frame 78
Duration = 0
Frame 84
Duration = 10
Frame 85
Duration = 1
Frame 86
Duration = 15
Frame 87
Duration = 25
Frame 88
Duration = 5
Frame 89
Duration = 3
Frame 97
Sprite subnumber = 0
Frame 98
Sprite subnumber = 1
Frame 226
Duration = 15
Next frame = 755
Frame 755
Sprite number = 30
Sprite subnumber = 10
Frame 756
Sprite number = 30
Sprite subnumber = 9
Frame 757
Sprite number = 30
Sprite subnumber = 8
Duration = 5
Next frame = 758
Frame 758
Sprite number = 30
Sprite subnumber = 7
Next frame = 767
Frame 761
Sprite number = 49
Sprite subnumber = 14
Duration = 10
Next frame = 461
Frame 762
Sprite number = 49
Sprite subnumber = 13
Duration = 10
Next frame = 761
Frame 763
Sprite number = 70
Sprite subnumber = 1
Duration = 6
Next frame = 764
Frame 764
Sprite number = 70
Sprite subnumber = 2
Frame 765
Sprite number = 70
Sprite subnumber = 3
Next frame = 770
Frame 766
Sprite number = 48
Sprite subnumber = 1
Duration = -1
Next frame = 768
Frame 767
Sprite number = 44
Sprite subnumber = 32776
Frame 768
Sprite number = 44
Sprite subnumber = 32777
Frame 769
Sprite number = 44
Sprite subnumber = 32778
Next frame = 0
Frame 770
Sprite number = 44
Sprite subnumber = 32776
Frame 771
Sprite number = 44
Sprite subnumber = 32777
Frame 772
Sprite number = 44
Sprite subnumber = 32778
Next frame = 0
Frame 773
Sprite number = 29
Sprite subnumber = 8
Duration = 3
Next frame = 776
Frame 774
Duration = -1
Next frame = 0
Frame 775
Sprite number = 30
Sprite subnumber = 6
Duration = 3
Next frame = 773
Frame 776
Sprite number = 39
Sprite subnumber = 10
Duration = 3
Next frame = 781
Frame 777
Sprite number = 40
Sprite subnumber = 9
Duration = -1
Next frame = 514
Frame 778
Sprite number = 40
Sprite subnumber = 10
Duration = 3
Next frame = 781
Frame 779
Sprite number = 49
Sprite subnumber = 10
Duration = -1
Next frame = 695
Frame 780
Sprite number = 42
Sprite subnumber = 11
Duration = 8
Next frame = 461
Frame 781
Sprite number = 42
Sprite subnumber = 11
Duration = 8
Next frame = 460
Frame 782
Sprite number = 49
Sprite subnumber = 10
Next frame = 762
Ammo 0 (Bullets)
Max ammo = 400
Ammo 1 (Shells)
Max ammo = 100
Ammo 2 (Cells)
Max ammo = 499
Ammo 3 (Rockets)
Max ammo = 100
Pointer 424 (Frame 766)
Codep Frame = 774
Pointer 428 (Frame 780)
Codep Frame = 779
Misc 0
Initial Health = 250
Initial Bullets = 200
Max Health = 500
Max Armor = 300
Max Soulsphere = 500
God Mode Health = 500
IDFA Armor = 300
IDKFA Armor = 300
Text 81 81
The Ultimate DOOM Startup v%i.%i Dirty Harry Dies Here!
DIRTY HARRY WAD
by Johnny Mnemonic
Text 30 30
You got the BFG9000! Oh, yes.The Big Fuckin' Gun!! OH MY!!
Text 21 22
You got the chaingun!Uhhh, M-16's RULE!!!!!
Text 28 29
A chainsaw! Find some meat!Hmmm, a bayonnet for an M-16?
Text 28 29
You got the rocket launcher!A giant FLYSWATTER!! COOL!!
Text 23 23
You got the plasma gun!Can you say: 'CARNAGE'?
Text 20 22
You got the shotgun!12 Gauge auto loader!